Realistic Acting
WITH CLÉMENT PIERRE
WHAT'S IT ABOUT?
Acting is arguably the most captivating aspect of animation. The challenge of conveying emotions and feelings is at the heart of every animator's craft. Join Clement Pierre, lead animator on the acclaimed series Arcane, as he guides you through his expert workflow to create compelling and believable acting shots.
DATES & DURATION
Running 21 August to October the 2nd, 2024, every Wednesday.
6 Live sessions in total.
From 12 pm - 2 pm (PST)
TUITION
One Single payment : $385
Enrollment Is Now Closed
Benefits of this course:
Learn from an expert
Ask your questions and learn directly from a recognized artist
Open feedback
Twice a week. First come, first served feedback a la carte!
Flexible
Learn at your own pace and from anywhere in the world
Animbot coupon
Get 10$ discount in all licenses
Acting stands out as one of the most enchanting facets of animation. The ability to express emotions and feelings through animated characters lies at the core of an animator's work. Achieving success in animated acting demands an advanced skill set, including a profound understanding of human behavior, meticulous attention to detail, and a robust technical background.
In our advanced course, you'll have the rare chance to learn from Clement Pierre, the lead animator behind the renowned Netflix series Arcane. With Clement's vast expertise and experience, you'll gain invaluable insights into the world of top-tier animation. He will walk you through his professional workflow, teaching you how to craft convincing and emotionally resonant acting shots using industry-leading techniques.
Course Breakdown
Session 1: Introduction to Acting
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Explore what makes good acting, using examples from live-action and animation.
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Analyze and break down voice acting from audio files, emphasizing rhythm
Session 2: Reference Analysis
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Understand your video reference by sketching on it and finding the key poses.
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Get a demonstration on student references.
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Learn about staging: setting up your Maya scene and your rig, and making a simple layout to prevent technical issues.
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Session 3: Building Strong Key Poses
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Understand the importance of key poses and how to think from big shapes to small details.
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Watch a demo on transitioning from T-pose to key pose.
Session 4: Face and Hands
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Add emotion to your blocking by mastering facial expressions and expressive hand poses.
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Understand the difference between cartoon and realism, focusing on balance and subtlety.
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Watch a demo of a realistic facial expression.
Session 5: Timing Your Acting Shots
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Add good timing to your acting shots using breakdowns and in-betweens while still using your reference footage.
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Watch a demo of breaking down a blocking, using the appropriate tools.
Session 6: Refining Your Blocking
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Push your blocking to its best by adding details, secondary actions, and breathing.
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Watch a demo on students' blockings.
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Learn how to create effective references, from warming up to choosing the best footage.
OVERVIEW
Clément Pierre
ABOUT THE INSTRUCTOR
Clement PIERRE is a french artist working at Fortiche.
He graduated at ESMA Montpellier in 2015 and dived in the film industry in Belgium at Nwave.
After a few months, he moved to Paris to animate on the very cartoony Dreamworks' Captain Underpants.
In 2017 had the opportunity to work from the very beginning of a gigantic project at Fortiche, where he was going to learn so much : Arcane.
In season 1 he worked there as an animator and storyboard artist. In season 2 he had the opportunity to lead a team of animation and also worked as storyboarder on a few episodes.
In the meantime, during production breaks he teached at Gobelins and worked on commercials and music videos such as Mac Miller Colors and Shapes and League of Legends Rise.
In 2023, after 6 years of Arcane, Clement took a break from animation to focus on drawing, making illustration and started making comics.
He's now back to Fortiche to work on brand new projects.
On his Animawarrior Courses, Clement wants to share the passion of animation.
Fed by the different aspects of the film industry, such as graphical composition, efficient storytelling, and convincing acting, he always thought animation was more about feelings and emotions than just motion.