Basics 4 | Standing Up & Heavy Lift
WITH ROMAIN DIGONNET
WHAT'S IT ABOUT?
In this course, we'll start to work on the essential principles of energy and weight. This is part of building a good foundation for animating body mechanics, as the sense of grounding is one of the most important aspects of any living being.
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An essential course for those interested either in learning 3d animation, or revisiting the essentials through the hand of Sony Imageworks Animator Romain Digonnet.
DATES & DURATION
11th January to February 22nd, 2023.
6 Live sessions in total, 2 hrs each.
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Wednesdays 6:30-8:30 pm PST
(Pacific Daylight Time, GMT -7).
TUITION
$269
Benefits of this course:
Learn from an expert
Ask your questions and learn directly from a recognized artist
Free ToyRig
Our AAA rig for your course and personal shots
Flexible
Learn at your own pace and from anywhere in the world
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Get 10$ discount in all licenses
Energy and weight is one of the main aspects that makes our character feel alive and part of the world. As we develop our skills in basic concepts such as posing, appeal, timing and spacing, we need to start to understand how to combine these to add a sense of grounding with the proper relationship between the different parts of the body. In other words, what's known as "body mechanics".
A live experience in which you'll be able to follow along with the teacher, ask questions and resolve any doubts in the moment and meet other artists who are part of our community.
Course Breakdown
Session 1: Standing Up and Weight Change - Reference study + Blocking
Session 2: Standing Up and Weight Change - Breakdowns.
Session 3: Standing Up and Weight Change - Refining blocking
Session 4: Heavy Lift - Reference study + Blocking.
Session 5: Heavy Lift - Breakdowns.
Session 6: Heavy Lift - Refining blocking.
OVERVIEW
ABOUT THE INSTRUCTOR
Romain Digonnet
Romain is an animator from France currently working at Sony Picture Imageworks in Vancouver.
He discovered animation after his computer engineering studies during an introductory course to Autodesk's Maya. It totally whet his appetite and after spending two years learning all he could about animation through books and websites he got his first job in a French TV studio in 2008. In 2015 Romain moved to Vancouver for a chance to work on Angry Birds at Sony Picture Imageworks. Since then he has worked on numerous feature animated movies such as "Storks", "Small Foot", "Mitchells vs the Machines" and currently on "Spiderman - Across the Spiderverse". He also frequently works on VFX shows like "Okja", "Infinity Wars", "Spiderman : Far from Home".
Having worked in a variety of different styles, he is eager to pass on the accumulated knowledge to aspiring animators.
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Check out Romain´s LinkedIn, Reel and IMDB.