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How to Spline 101





One of the most technical aspects of 3d animation is learning how to Spline using the Graph Editor.  We do this so our animations work at 24fps with a good sense of flow, dynamism and detail. Learn from Sony Imagework’s Jordan Barg all the key aspects of Splining.


Running May 24th to June 28th 2023, every Wednesday.
6 Live sessions in total

From 6:30pm - 8:30pm

(Pacific Daylight Time, GMT -7).


One Single payment : $269

Benefits of this course:


Learn from an expert
Ask your questions and learn directly from a recognized artist


Free ToyRig
Our AAA rig for your course and personal shots


Learn at your own pace and from anywhere in the world


Animbot coupon
Get $10 discount on all licenses

Learning the artistic aspects of the animation is one thing. But, the technical side of animation is a different game. And there´s no doubt that the most challenging one is when we cross the line from Blocking to Splining. As animators, how do we do this transition keeping the flow of our animations, without losing energy? How do we work the spacing and adding details yet, keeping it simple?

In this course, we will answer these questions and many more so you can understand the basics of the Graph Editor and how to work the curves in a way that enhances your shot.

Course Breakdown

Session 1:
Introduction: Mindset of blocking a shot properly to make sure it splines well
Graph editor workflow, tips, hotkeys .

Session 2:
Getting arcs into your animation, pushing the spacing, offsetting the body parts.

Session 3:
What is lead and follow? And how to apply it to your animation. Also adding overshoots and settles.

Session 4:
Holding poses for simplicity, clarity, and storytelling.

Session 5:
The mental fight of splining.
How to simplify and not get overwhelmed.


Session 6:
Finale + student shot demo




Jordan Barg

Jordan Barg is an animator from Montreal currently working at Sony Pictures Imageworks in Vancouver.

His career began with internships at two of the top feature film studios in the world: Sony Pictures Imageworks and Blue Sky Studios, where he learned the ins and outs of working in an animation studio while being mentored by the incredible artists who worked there.

After graduating from Seneca College in Toronto in 2019, Jordan started work on his first feature film, 2020's SCOOB! at ReelFX back in his hometown of Montreal. Following that he went to Tangent Animation to work on Netflix's Maya and the Three, and continued working with Netflix when he moved to Sony Pictures Imageworks on The Sea Beast. Currently Jordan is working on Spider-man: Across the Spiderverse.

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You can also write us here and we will gladly assist you. Just bear with us till we get back at you ;)

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