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Rigging Fundamentals





Rigging is a complex but essential part of the animation pipeline, it enables animators to bring the characters to life. In this course you will be introduced to the fundamental principles and techniques of rigging. By the end of this rigging course the student will have a solid understanding of rigging basics.


Running March 27th to May 8th 2024, every Wednesday.
6 Live sessions in total

From 6:30pm - 8:30pm

(Pacific Daylight Time, GMT -7).



Benefits of this course:


Learn from an expert
Ask your questions and learn directly from a recognized artist


Open feedback
Twice a week. First come, first served feedback a la carte!


Learn at your own pace and from anywhere in the world


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Welcome to the Rigging Fundamentals course, an essential exploration of the core principles behind creating effective skeletal structures for 3D animation. Designed for artists in the 3D animation world, this course strikes a balance between technicality and artistic application. You'll learn to construct precise joint hierarchies, implement skinning techniques, and master the subtleties of inverse kinematics (IK) for seamless character animations. No frills, just the practical skills needed to bring your characters to life with a solid understanding of rigging.

Course Breakdown

Session 1: Introduction to Rigging 

  •  Basic rules of rigging, and its importance in animation pipeline.

  •  Rigging terms like joints, controls, skinning, and deformation.

  • Pivot, groups, and hierarchy in a rig setup.

Session 2: Joints and IK Handles

  • The importance of joint placement on the model and joint orientation.

  • IK handles.

  • Placement of joints on the model.

Session 3: Rigging Controls

  • Controllers and their role in animation.

  • Parenting and different constraints.

  • Using controllers to move an object with the help of parenting and constraints.


Session 4: Deformers

  • Skinning and Weight painting.

  • Blendshape.

  • Key deformers like cluster, lattice, and non-linear deformers.

Session 5: Maya utility nodes

  • Connecting objects through tools like set-driven key, connection, and expression editor.

  • Math nodes.

  • Using nodes and connection tools in a simple rig for better understanding.

Session 6: Arm and Hand setup

  • Creating a basic arm and hand rig.

  • Setting up controls for easy animation.




Ponmudi CP

I'm Pon, an expert in supervising teams of artists, managing workloads and deadlines, training and facilitating the technical aspects of the production pipeline, resolving technical problems, and ensuring the maintenance of the highest standards in both visual quality and technical excellence.

As a passionate Rigging and Technical Artist, I bring my knowledge to collaborate with all other departments, ensuring that assets are not only appealing but also efficient. I possess a unique blend of artistic vision and technical expertise, making a significant impact on the production pipeline. Moreover, I excel in achieving an advanced level of deformation and creating faster, more compact rigs in a shorter timeframe.

My keen eye for structure, topology, and anatomical details is evident in my work. I harbor an unwavering passion for visual storytelling, modeling, rigging, scripting tools, problem-solving, and troubleshooting technical issues.

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How much does it cost?

One single payment



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