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Game Animation Basics 01




Game animation is a discipline of animation that requires the animator to acquire a specific set of skills, technical expertise and knowledge to be a good game animator. 
In this course, we will learn the basics of game animation, what differentiates it from other styles, and what we will need to know to make animation work in a 3D game environment. 


June 25th to August 6th, 2023.
6 Live sessions in total, 2 hrs each.

Sundays 10:00-12:00 am PST

(Pacific Daylight Time, GMT -7).



Benefits of this course:


Learn from an expert
Ask your questions and learn directly from a recognized artist


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Our AAA rig for your course and personal shots


Learn at your own pace and from anywhere in the world


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Get 10$ discount in all licenses

Inside the craft of animation, gaming animation is it´s own animal. True, you still apply the same principles than can be applied for any other animation but when it comes to games many different layers and other technical aspects should be considered. In this course, we will start with the most essential to know how to animate for a 3D game environment. 
Learn to consider the how and why of doing variations of your game character, the timing, responsiveness and the focus of the gameplay amongst many others.  

Course Breakdown


Session 1:

Fundamentals of game animation

The idle 

Session 2:

Feedback + Idle variations

Session 3:

Character intended movement and actions
The Run Cycle: Examples, specifics, references

Session 4:

Feedback + Movement Variations

Session 5:

Attack Animation: Punch

Session 6:

Feedback +Second punch. Dividing the animation, Exit to Idle, Exit to Punch 2 




Daniel Fillat

Daniel G. Fillat is an animator from Pamplona, Navarre, currently working as a Senior Animator at Quell.
After finishing his Master in Advanced Animation, his first experience as a professional animator was a Technicolor Internship in Montreal, where he was trained in VFX animation for creatures and characters, and from there started working in Mill Film in VFX feature films “Cats” and “Finch”

From there, he moved to the Canary Islands, where he started working on games, on titles like “Paw Patrol, Adventure City” and “ Hotel Transylvania: Scary Tale Adventures” among others. After that he joined Quell, developing animation and rigging for its flagship title “Shardfall”.

During his career, he also worked on many short films and side projects such as Goya Winner “Madrid 2120”, +30 Official festival selections “ Dispherent”, Mundos Digitales’ finalist “Beep”,”Nidels”,”He loves you as you are” and more, getting experience in many different styles of animation and workflows.

Complementing his Animation skills, Daniel has knowledge and experience in rigging, programming, game-design, and acting (both musical and theater). With a newfound passion for teaching, you will always find him enjoying a good book, a new video-game or at a TTRPG session.

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One single payment


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